D&D General - Name a great dungeon room, trap, encounter, or puzzle from a published adventure (any

July 2024 ยท 1 minute read

...and everything running up to it: deciphering the signaling system, planning an assault, carrying it out, etc. The encounter is especially fun because it takes place in an unusual locale (on the deck of a ship) with lots of interesting terrain features (mast, crow's nest, forecastle, etc.) and different enemy types (bandit mooks, tanky officers, a spell-caster) with potential reinforcements arriving mid-fight (the lizardfolk). This whole encounter is especially good because it contrasts nicely with the more typical dungeon-delving episode that precedes it.

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